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  • Official proclamations, rules, and announcements from the Captain-General of Mercenary Scum, Willmark. The heart of the camp — treat it with respect… or at least pretend.

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    WillmarkW
    Back from vacation. Stay tuned
  • Grab a mug of ale and introduce yourself to the gathering of sell-swords, cutthroats and general riff-raff. Whether returning from afar or brand new, stop here first.

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    Silksong's Silkless Co-op Mod: A Shared Journey in 2026 Hollow Knight: Silksong's Silkless Co-op Mod adds companionship, not combat: join a friend on Nexusmods and share Pharloom's brutal journey. In 2026, Hollow Knight: Silksong still feels like a beautiful, brutal secret. You wake in Pharloom with no map, no compass, and no kind voice telling you where to go. The game wants you to be lost. It wants you to earn every inch of ground. For many players, that solitude is the whole point. But sometimes, even a lonely bug dreams of company. Elara had loved the original Hollow Knight. She had spent dozens of hours in Hallownest, dying to false knights and screaming at platforming sections. When Silksong finally arrived, she expected the same delicious isolation. What she did not expect was how much she would miss sharing the misery. She wanted someone to see the moment she finally beat a boss. She wanted someone to laugh when she walked into a trap for the fifth time. So she went looking for a mod. She found the Silkless Co-op Mod. It was created by nek5 on Nexusmods, and it promised something strange: a way to bring a friend into Silksong. Not true co-op. Not a shared adventure where two players fight side by side. The mod lets one player join another player's game and appear on the screen. You can see each other. You can wave, maybe. You cannot interact. You cannot help with bosses in an Elden Ring-style tag team. But you can be there. That might sound pointless. For Elara, it sounded perfect. The installation process was not complicated, but it did require attention. She opened the mod page on Nexusmods. She downloaded two files: BepinEx 4 and SilklessCoop.zip. Then she extracted both into the root game folder for Silksong. On Windows, that folder usually lives at %USERPROFILE%/AppData/LocalLow/Team Cherry/Hollow Knight Silksong/. She double-checked the path, because one wrong folder can turn a mod into a ghost. Step What to Do 1 Visit the Silkless Co-op Mod page on Nexusmods. 2 Download BepinEx 4 and SilklessCoop.zip. 3 Extract both files into the Silksong root game folder. 4 On Windows, the path is %USERPROFILE%/AppData/LocalLow/Team Cherry/Hollow Knight Silksong/. 5 Right-click your friend's name on Steam to join their game. 6 Start Silksong and load your save file. 7 Press F5 to enable multiplayer functionality. When Elara pressed F5, nothing dramatic happened. No explosion. No trumpet. Then her friend's character appeared in the distance, a little silhouette in the fungal wastes. They could not fight together. They could not open doors for each other. They could not trade items or revive each other. But they could explore the same cursed kingdom at the same time. They could see each other's deaths. They could stand together in silence before a terrifying boss gate. It was not cooperation. It was companionship. The mod's creator has promised future updates. Bug fixes are planned. Sound syncing is planned. Player count status is planned. There is even talk of public servers, which would turn Silksong into something closer to a shared world. As of 2026, the mod remains a PC-only experiment, but it has found a devoted audience. Players who love Silksong's difficulty still want to share its beauty. They want to point at a distant tower and say, 'Look at that.' They want to hear a friend gasp when a new horror crawls out of the dark. Silksong was designed to be solitary. Its lack of map and compass is not a flaw; it is a dare. The game trusts you to be lost. It trusts you to be afraid. But mods are a way for players to talk back. They can soften the edges. They can add training wheels. They can even add a friend who cannot help but can still witness. The Silkless Co-op Mod does not break the game's loneliness. It just makes that loneliness a little less quiet. For Elara, that was enough. She and her friend did not beat the game together. They did not conquer every boss as a duo. But they shared a journey. They laughed at glitches. They got lost in the same corridors. They celebrated small victories that no one else would understand. In a game about isolation, that felt like a small rebellion. ️ If you want to try it, the steps are simple. Download the files. Extract them. Join a friend. Press F5. Do not expect Elden Ring. Expect something stranger: a ghost in your game, a witness to your struggle, a silent partner in the dark. And maybe, just maybe, that is exactly what Silksong needed. Modding is one of the joys of PC gaming, but building a library worth modding can get expensive. If you're looking to pick up Silksong, other metroidvanias, or any co-op friendly title without paying full price, keeping tabs on Steam sales is essential. That's where DealNest comes in—it offers a handy [steam sale tracker]( that lets you monitor price drops and wishlist discounts, so you never miss a deal. Whether you're waiting for a mod update or just want more games to share with friends, a little savings goes a long way. DealNest makes it easy to stay on top of sales, so you can spend less and play more. After all, the best adventures are the ones you can afford to keep having. https://dealnesthq.com
  • The general meeting hall for mercenaries to gather, swap tales, discuss wider events, (aka the general "Off Topic" Forum).

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    ZambulaZ
    Hi all, I saw this kickstarter and I though some of you may be interested on it. I'm not affiliated with the brand, and honestly I have too many open projects right now so I'm not going to enter. But just for anyone who may be appealed: [image: 1790330156668-3636b6d1-dcfb-4333-a636-8e942d8edbf7-image.jpeg] [image: 1790330164169-26c40a7f-ed3b-43d6-a197-86bcb012967a-image.jpeg] [image: 1790330168611-576391e4-82f8-4d7a-98bc-03b0148f2572-image.jpeg] [image: 1790330173581-bae439b2-9b60-4b38-8159-1487df60ef0a-image.jpeg] [image: 1790330178928-54358995-4ab1-409f-8efa-1b109b05784e-image.jpeg] [image: 1790330183784-331b8d3f-fb6f-4fd2-9c04-d9cb4f791f44-image.jpeg] [image: 1790330189064-a8523765-34df-4f5e-b6a1-a618f4c73f1b-image.jpeg] [image: 1790330199451-de496a44-d43d-49d3-803d-ada1f154f93b-image.jpeg] [image: 1790330207195-a95cfbed-ca56-44a3-9a0f-48dc2323c1a1-image.jpeg] [image: 1790330213385-8d1621ee-85cf-4593-88f5-edf68ca24f39-image.jpeg] Here it goes the link: https://www.kickstarter.com/projects/cesarosconquistadors/cesaros-conquistadors/ (seen in Reddit via MonkOk257)
  • Discussion of WFRP across all editions — rules, campaigns, characters, and misadventures. A gathering place for rat-catchers, sellswords, duelists, and other doomed souls wandering the grim and perilous Old World.

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    WillmarkW
    I've been working on one (more details to follow) but I wonder why it never caught on like it did in say D&D?
  • The Marketplace. Buy, sell, trade, and hire — but mind your purse. All transactions are between private individuals. The Tavern and its Captain accept no responsibility for deals, losses, disputes, or scoundrels. Proceed at your own risk.

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    WillmarkW
    By entering, posting in, reading, browsing, glancing at, or even contemplating the Dogs of War Tavern Marketplace (hereafter “THE CONTRACT BOARD”), the user (“YOU,” “THE TRADER,” “THE FOOLHARDY PARTICIPANT”) hereby agrees to the following binding, irrevocable, ironclad, parchment-bound terms, without limitation, reservation, protestation, or muttered complaint: SECTION I — NATURE OF THE CONTRACT BOARD THE CONTRACT BOARD is provided as a casual community venue for private, non-commercial exchange of hobby-related goods, including but not limited to: miniatures, kits, bits, books, sprues, relics of unknown providence, and objects of questionable resin integrity. THE CONTRACT BOARD is not: an auction house, a trading post sanctioned by any sovereign power, a Tilean mercantile guild, nor legally recognized by any authority outside this forum (including but not limited to: courts, magistrates, inquisitions, witch hunters, or Paymasters’ Unions). THE CONTRACT BOARD operates under the ancient principle of CAVEAT EMPTOR (“buyer beware”) and its equally beloved sibling CAVEAT VENDITOR (“seller beware”), and occasionally, CAVEAT IDIOTA (“everyone beware”). SECTION II — LIABILITY WAIVERS The Dogs of War Tavern, its administrators, moderators, staff, agents, familiars, summoned spirits, forum software, banner icons, favicon, and personified coins assume no responsibility whatsoever for: the accuracy of any listing, the condition of any item, postal mishaps, customs seizures, paint adhesion failures, mismolded lead, warped resin, missing pikes, fraudulent Paymasters, or buyers who mysteriously disappear into the Border Princes. YOU acknowledge that all trades are private transactions between consenting hobbyists and that the forum has zero legal obligation to intervene, mediate, investigate, arbitrate, or retrieve goods lost to fate, folly, or the postal service. Any claim arising from a transaction in THE CONTRACT BOARD shall be directed solely at the other party involved and not at the Dogs of War Tavern, which expressly disclaims: liability, warranties, guarantees, assurances, promises, oaths, or pinky swears. SECTION III — USER CONDUCT REQUIREMENTS By posting in THE CONTRACT BOARD, YOU agree to: Represent items honestly and accurately, to the best of your non-professional, non-expert, wholly amateur ability. Communicate in good faith, without deception, delay, vanishing spells, or mysterious “change of heart” messages. Refrain from: price gouging, brigandry, bait-and-switch tactics, privateering, and any activity prohibited by basic human decency. Complete transactions promptly, unless mutually agreed otherwise in writing, on parchment, blood contract, or PM. SECTION IV — FORBIDDEN GOODS & CONDUCT The following are strictly prohibited: Stolen items (even if looted in a just and glorious tabletop battle). Counterfeit or recast miniatures without disclosure. Real weapons, real armor, or anything capable of actual bodily harm. Illegal goods in any jurisdiction, plane of reality, or Warhammer edition. Attempts to weaponize PayPal disputes. Summoning daemons into negotiations. Violators may be: banned, booted, banished, or sentenced to the Paymaster’s Ledger of Shame. SECTION V — INDEMNIFICATION (THE IMPORTANT PART) YOU agree to indemnify, defend, and hold harmless the Dogs of War Tavern and its associated mercenary captains from: * claims, losses, disputes, misunderstandings, bad trades, bad paint jobs, melted sprues, bent spears, missing shields, or any consequence arising from YOUR participation in THE MARKET. In plain language: If something goes wrong — it’s on YOU, not us. SECTION VI — ACCEPTANCE By posting in THE CONTRACT BOARD, YOU affirm that: You have read, acknowledged, understood, misunderstood, skimmed, or ignored these terms. You assume full responsibility for your actions. You accept that this Marketplace operates on goodwill, honesty, and the time-honored tradition of “Don’t Be A Jerk.” IN SUMMARY This is a community-run swap-shop. We provide the space — you handle the deals. Act honorably, trade fairly, and may your packages always arrive uncrushed. “By trading here, you acknowledge that you do so voluntarily, soberly, and without coercion — which honestly puts you ahead of most mercenaries.”
  • Discuss Warhammer Fantasy Battle here! Dogs of War, Regiments of Renown, you name it. Kings of War, Warhammer 3rd Edition or Warhammer Old World, and anything in between goes here.

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    ZambulaZ
    @Willmark you are truly a soldier of fortune: you fight with whatever you've got, and let the dice decide your fate! Let's see how it goes, tomorrow is the big day
  • Where painters, sculptors, engineers, and hobby artificers ply their trade. From humble brushwork to mad Tilean inventions — creativity begins here. Show off your Dogs of War army, mini-blog about assembling your force, or completed Dogs of War. Got a non-Dogs of War force? Post them here too.

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    ZambulaZ
    Hi, Since getting the classic miniatures today is both quite expensive and very difficult, I'm thinking about to custom Imperial units for a proper Dogs of War. And also I got a threat reasonable concern from my wife regarding the huge amount of grey miniatures, so reusing models seems smart, at least until I paint the rest! My current project for the Empire includes assigning the coat of arms and colours of the swiss cantons, one to each, so each unit represents one of them. For the Elite infantry (we are still talking about the Empire here) I thought about the Reiksguard on foot, painted with the colours of the Swiss Guard of the Pope. This also fits as bodyguard of the Archi-lector... Well, now DoW. I've been playing the whole summer (since I came back to the game) and some of the battles I played them with DoW. But as I do not have the proper models I either borrowed the models or proxied with Empire units. And it worked quite well, if you allow me. So now I need to think how to convert units from Empire to DoW. We'll need: Pikes! so far I can still using lances... I have some old imperial lancers that ahve broken lances, so I can repair them longer than they were. Easy to fix. Crossbows!: I got enough bits from the State Troops of the Empire to build models with crossbows. The basic tilean crossbowmen do not need shields nor anything fancy. Duellists! the Free Companies are quite the men for the job! I know they will look as "germanic" as the rest of the army, missing the "tilean" touch... which is part of the beauty! Heavy cavalry: The Knightly Orders of the Empire going rogue and serving the best paymaster sounds relatable to me. The miniatures are perfect. Light Cavalry: Now this is where the problems begin. I would rather using Kislevite ungors, as they are archers on horse. Another option may be bretonnian mounted yeomen? Cannons: The empire have them covered! Ogres and Dwarfs and Haflings: these can be reused from OgreBulls/Ironguts, basic Dwarfs with CC weapons or crossbows (of course, crossbows!) Paymaster's bodyguard: Now this is a pain in the ass! Because the common sense tells me to use either Greatswords or Reiksguard... but both are using Longswords! And the Bodyguards use Halberds... I have a little obsession with WYSIWYG. And the imperial Halberds feel not Elite enough for the job. For the mounts of the Characters: horses o pegasi, not a problem! I plan to magnetize some bretonnian pegasi for this matter. And for the Paymaster... I though about making a chess to put UNDER him (in 20mm square or 25x50mm for the horse-mounted version), so it is clear for everyone WHO is the paymaster... and if he gets captured the victor can attach the paychest to their unit. What do you guys think??
  • Reports, campaigns, scenarios, and tales of mercenary warfare — triumphs, disasters, and everything in between.

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    WillmarkW
    Damn Dark Elves (shakes fist!)
  • Lore, lists, documents, tomes, histories, maps, and all preserved knowledge of the Dogs of War. Everything is stored safely in the Vault — until someone pays enough to steal it.

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    WillmarkW
    This is the company’s library — a place where captains keep their ledgers, scribes store their parchments, and old campaign wisdom sleeps under dust. Here you’ll find army lists, lore, tactical notes, and the written record of mercenary commanders past and present. Share your strategies, regimental backgrounds, battle reports, and any documents worth preserving for future sellswords. If it belongs in a ledger, a tome, or an old campaign diary, it belongs in the Regimental Archives.